Les industries culturelles

Dossier du CRiSP 72

Cultural industries are changing rapidly due to the emergence of new technologies, but they also retain their old characteristics. There is a segmentation of activities in which the distribution and functions as an intermediary, that generate the least risk, play a dominant role. Meanwhile the profit centers were displaced.
The games industry, relatively new and growing, is in a sense similar to that of other cultural industries, which are today, for large companies in this sector of the entertainment industries. New entrants, through their control of the Internet, have disrupted the chain of production and management rights by investing creative content, while some traditional players adjusted their strategy and managed to maintain their position.
Faced with strategies to maximize returns on private groups, governments can propose various measures to support cultural industries. In any case, given the balance of power on the world market, the French community is marginalized as a player and as a territory in a European and global context.


Paperback - In French 7.50 €

Specifications


Publisher
CRISP - Centre de Recherche et d'Information Socio-Politiques
Title Part
Numéro 72
Author
Anne Vincent, Marcus Wunderle,
Collection
Dossier du CRISP
ISSN
00089664
Language
French
Publisher Category
Economics and Social Sciences
BISAC Subject Heading
SOC000000 SOCIAL SCIENCE
Onix Audience Codes
05 College/higher education
CLIL (Version 2013-2019)
3081 Sciences sociales
Title First Published
01 January 2009

Paperback


Product Detail
1 Laminated cover
Publication Date
01 January 2009
ISBN-13
978-2-87075105-3
Extent
Main content page count : 131
Code
978-2-87275105-3
Dimensions
23 x 18 x 0.8 cm
Weight
237 grams
List Price
7.50 €
ONIX XML
Version 2.1, Version 3

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